ABOUT SPAWN CONTROL
Spawn control is a game feature that allows the clans to have some control over the spawn.
During the event spawn regeneration is disabled.
First clan to gain 2000 points will be a winner until the next event is decided.
If nobody reaches 2000 points in 30 minutes, clan with highest points will be victorious.
If the score is even at 30 minutes, additional 5 minutes of overtime will be added until victor is decided.
BENEFITS
Winning the battle provides clan leader with unique trades accessible at /tptrader Castler
- Clan leader can access Castler the trader for as long as they remain victorious.
- Castler nurtures Victory Beans, precious beans can be traded for legendary parts and more.
- Clan leader can choose to lead the city into Communism or Capitalism, can be combined with Anarchy or Fascism.
Communism | Capitalism | Anarchy | Fascism |
Decreases the degg prices villagers ask for trades by 10% for each upgrade. | Adds 10% degg tax to villager trades for each upgrade, clan leader receives taxes daily. | Takes 30% more destruction (per upgrade) for spawn regeneration to begin. | Takes 20% less destruction (per upgrade) for spawn regeneration to begin. |
Maximum level on all upgrades is 3, losing the battle resets all upgrades.
SPAWN BATTLE TIMES
Eastern | Pacific | GMT | |
Wednesday | 6:30 PM – 7:00 PM | 3:30 PM – 4:00 PM | 10:30 PM – 11:00 PM |
Saturday | 3:00 PM – 3:30 PM | 12:00 PM – 12:30 PM | 7:00 PM – 7:30 PM |
Using command /castle will display the current spawn holder.